Graduate Certificate in STEM Education and Emerging Technologies
This graduate certificate provides science, technology, engineering and mathematics (STEM) professionals, practitioners, and educators with opportunities to understand, assess, evaluate, and use technologies to enhance and network learning within and about their specific content areas and needs. This certificate meets the needs of STEM educators in community colleges, higher education, graduate, and professional schools are also being challenged to better understand learners, educational theories, and methods of assessment and evaluation as well as to integrate 21st century skills and technologies so they can be more effective in their teaching.
The certificate in STEM Education and Emerging Technologies is not a New York State teaching certificate.
Courses are taught online and students may begin the certificate program in the fall or spring terms.
Required Courses and Suggested Sequence
EDET 6005 Learning with Emerging Technologies: Theory and Practice (3 Credits)
This course examines and applies the research, theory and practice of using innovative technologies for improving teaching, learning, and communications. Educators and communicators from government and industry can explore education, sociology, and instructional design literature related to technology-supported learning and 21st century skills, developing reports and papers that analyze and then apply this knowledge to their particular interests. Assistive technologies and instructional design considerations for learners with disabilities, as required by the American Disabilities Act, are addressed as well. Participants will also develop various emerging technologies (tutorials provided within the course), practicing and applying learning and design principles in nascent technology efforts geared towards their intended learners. Throughout the course, participants will share their works and ideas with colleagues in a professional, supportive environment. the course concludes with a collaborative project that previews the role of curriculum and assessment using the context of planning for a virtual environment. (Occasional synchronous meetings.)
EDET 6025 Assessing Learning in Digital Environments (3 Credits)
Designing, developing, and learning within digital environments presents new challenges to our understanding of knowledge and skills; to the assessment of learning; and to understanding what constitutes effective participation in such environments. Using both collaborative and independent work, within this course, students will study the literature on digital environment evaluation and will seek to explore and define models of interactions and their assessment that can provide direction, support, and insight to designers and instructors of digital environments. Upon studying the rich, diverse, and novel ways in which humans can learn in these environments and the many emerging tools to assess learning, students will consider ways to value, document, capture, analyze, and evaluate the complex formal and informal ways that learners are making meaning within technology-mediated learning-and-communications environments.
EDET 6150 STEM Tools, Devices and Simulations (3 Credits)
STEM approaches (science, technology, engineering, mathematics), possibly expanded to include arts (STEAM), create problem-solving environments that are often cross-disciplinary, where technology tools can support, share and accelerate learning and where the arts can add to creativity and innovation. Application areas can range from K12, to higher education, to corporate, to healthcare. Students start by overviewing a variety of STEM / STEAM approaches, tools and projects in multiple disciplines. Then selecting several tools relevant to their learner or client needs, they will design an environment that employs the relevant STEM or STEAM tools and that articulates the conceptual, educational, design, and assessment principles employed. Students must have a laptop or desktop computer, a Webcam, and a good Internet connection. Three online synchronous meetings are conducted at pre-announced times; for tools that are not web-based applicants must supply their own devices.
EDET 6125 Developing an Integrated, Immersive STEM Learning Environment (3 Credits)
In a STEM or STEAM (science, technology, engineering, mathematics, possibly enhanced with an arts perspective) learning environment, within an area of your selection (approved by the instructor), you develop a focused learning environment and supportive technologies on a deep level, delineating a cohesive extended project, educational outreach, or professional-development framework and articulating an education and assessment plan. You will enhance your work by preparing for, and possibly even implementing, partnerships and/or grants related to your efforts. You must have a laptop or desktop computer, a Webcam, and a good Internet connection. Three online synchronous meetings are conducted at pre-announced times throughout the semester.
Admission and Advisement
Admission to the certificate program requires the applicant to submit an official transcript of his or her bachelor’s degree, along with a completed application. Advising will be provided by faculty in the Learning and Emerging Technologies program.
While the 12 credits are fully transferable into the M.A. in Learning and Emerging Technologies, acceptance to the master’s degree will require candidates to apply to the program and complete the full admission process. Completion of the graduate certificate does not guarantee admission to the master’s degree program.
Advanced certificates may be incorporated into a related master's degree for those meeting the program admission requirements.
Tuition and Fees
Students completing this certificate pay the following tuition and fees:
- New York State Resident
- Out-of-State Resident
- Military and Veteran Tuition and Fees for non-MBA Programs
Federal financial aid is not available unless concurrently matriculated in a master’s degree program.